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  3. Cra

Classes

19 classes roam the World of Twelve. Pick one to see its look, its role and every spell it can learn.

Cra, Male

Archer

Cra

As proud as they are accurate, Cras are the master archers. They are precious allies to those embroiled in a messy attack. From a distance, their bows, eyes and tight fists become one as their deadly arrows pierce through the melee, giving their enemy no respite.

Roles

Damage Dealer
Debuffer
Buffer

Cra spells

Spells come in pairs: a character uses one or the other. Select one to see its costs, range and effects.

Cra spells

Earth
Fire
Water
Air
Neutral

Frozen Arrow

Water

Unlocked at level 1Level 1

3

AP

Range

1 – 6

Modifiable

Critical

10%

Base chance

Casts

3

Per turn

Cooldown

—

None

Removes AP and inflicts Water damage. The spell's damage is increased after each casting (stackable 2 times).

Effects

-2 AP (1 turn)

12 to 14 Water damage

Frozen Arrow: +3 base damage (3 turns)

Critical hit

-2 AP (1 turn)

15 to 17 Water damage

Frozen Arrow: +3 base damage (3 turns)

Line of sight
Cast in a line
Cast diagonally
Free cell required
Modifiable range
Spell page