Classes
19 classes roam the World of Twelve. Pick one to see its look, its role and every spell it can learn.


Archer
Cra
As proud as they are accurate, Cras are the master archers. They are precious allies to those embroiled in a messy attack. From a distance, their bows, eyes and tight fists become one as their deadly arrows pierce through the melee, giving their enemy no respite.
Roles
Cra spells
Spells come in pairs: a character uses one or the other. Select one to see its costs, range and effects.
Cra spells

Frozen Arrow
Unlocked at level 1Level 1
3
AP
Range
1 – 6
Modifiable
Critical
10%
Base chance
Casts
3
Per turn
Cooldown
—
None
Removes AP and inflicts Water damage. The spell's damage is increased after each casting (stackable 2 times).
Effects
-2 AP (1 turn)
12 to 14 Water damage
Frozen Arrow: +3 base damage (3 turns)
Critical hit
-2 AP (1 turn)
15 to 17 Water damage
Frozen Arrow: +3 base damage (3 turns)