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- Huppermage
Classes
19 classes roam the World of Twelve. Pick one to see its look, its role and every spell it can learn.


Elementalist Mage
Huppermage
Huppermages are able to combine Fire, Air, Water and Earth to cast spells with multiple effects. Masters of elemental runes, they honour the Krosmic Balance, a mysterious force that aims to maintain balance in the universe.
Roles
Huppermage spells
Spells come in pairs: a character uses one or the other. Select one to see its costs, range and effects.
Huppermage spells

Ether
Unlocked at level 1Level 1
3
AP
Range
1 – 5
Modifiable
Critical
10%
Base chance
Casts
3
Per turn
Cooldown
—
None
Inflicts Air damage and removes Range. Can generate Elemental Combinations.
Effects
Places a rune (2 turns)
15 to 17 Air damage
{{state,Air}} state (until the end of the fight)
-2 Range (1 turn)
Critical hit
Places a rune (2 turns)
18 to 20 Air damage
{{state,Air}} state (until the end of the fight)
-2 Range (1 turn)