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  3. Huppermage

Classes

19 classes roam the World of Twelve. Pick one to see its look, its role and every spell it can learn.

Huppermage, Male

Elementalist Mage

Huppermage

Huppermages are able to combine Fire, Air, Water and Earth to cast spells with multiple effects. Masters of elemental runes, they honour the Krosmic Balance, a mysterious force that aims to maintain balance in the universe.

Roles

Damage Dealer
Positioner
Buffer

Huppermage spells

Spells come in pairs: a character uses one or the other. Select one to see its costs, range and effects.

Huppermage spells

Earth
Fire
Water
Air
Neutral

Ether

Air

Unlocked at level 1Level 1

3

AP

Range

1 – 5

Modifiable

Critical

10%

Base chance

Casts

3

Per turn

Cooldown

—

None

Inflicts Air damage and removes Range. Can generate Elemental Combinations.

Effects

Places a rune (2 turns)

15 to 17 Air damage

{{state,Air}} state (until the end of the fight)

-2 Range (1 turn)

Critical hit

Places a rune (2 turns)

18 to 20 Air damage

{{state,Air}} state (until the end of the fight)

-2 Range (1 turn)

Line of sight
Cast in a line
Cast diagonally
Free cell required
Modifiable range
Spell page