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  2. Classes
  3. Xelor

Classes

19 classes roam the World of Twelve. Pick one to see its look, its role and every spell it can learn.

Xelor, Male

Master of Time

Xelor

Xelors are magi who can influence time. They also command obedience from all related mechanisms like chimes, clocks and pendulums. Therefore, Xelors enjoy playing with time... either to slow down their enemies or to teleport themselves wherever they want.

Roles

Positioner
Debuffer
Damage Dealer

Xelor spells

Spells come in pairs: a character uses one or the other. Select one to see its costs, range and effects.

Xelor spells

Earth
Fire
Water
Air
Neutral

Disruption

Fire

Unlocked at level 1Level 1

3

AP

Range

1 – 4

Fixed

Critical

10%

Base chance

Casts

3

Per turn

Cooldown

—

None

Teleports the target symmetrically in relation to the caster and steals HP in the Fire element from enemies. Can generate a Telefrag.

Effects

Symmetric teleportation relative to the caster

14 to 16 Fire steal

Critical hit

Symmetric teleportation relative to the caster

17 to 19 Fire steal

Line of sight
Cast in a line
Cast diagonally
Free cell required
Modifiable range
Spell page