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  3. Foggernaut

Classes

19 classes roam the World of Twelve. Pick one to see its look, its role and every spell it can learn.

Foggernaut, Male

Technomage

Foggernaut

The Foggernauts have more than one turret up their sleeves. Excellent tacticians, they use technomagic to control the battlefield. These marine inventors in their shining diving suits worship the Great Oktapodas, Protector of the Oceans.

Roles

Healer
Positioner
Damage Dealer

Foggernaut spells

Spells come in pairs: a character uses one or the other. Select one to see its costs, range and effects.

Foggernaut spells

Earth
Fire
Water
Air
Neutral

Spyglass

Water

Unlocked at level 1Level 1

3

AP

Range

0 – 4

Modifiable

Critical

10%

Base chance

Casts

3

Per turn

Cooldown

—

None

Inflicts Water damage on enemies and applies effects based on the Tide: • Low Tide: increases the caster's and the targeted ally's Range. • High Tide: removes MP from enemies.

Effects

15 to 17 Water damage

3 Range (2 turns)

-2 MP (1 turn)

Critical hit

18 to 21 Water damage

3 Range (2 turns)

-2 MP (1 turn)

Line of sight
Cast in a line
Cast diagonally
Free cell required
Modifiable range
Spell page