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- Sacrier
Classes
19 classes roam the World of Twelve. Pick one to see its look, its role and every spell it can learn.


Berserker
Sacrier
Sacriers are berserkers whose powers increase with each hit! As they have nothing to fear from cuts or blows, they haunt the front lines in battle, ready to draw first blood! Sacriers are the perfect allies for those long, relentless battles.
Roles
Sacrier spells
Spells come in pairs: a character uses one or the other. Select one to see its costs, range and effects.
Sacrier spells

Absorption
Unlocked at level 1Level 1
3
AP
Range
1 – 6
Fixed
Critical
15%
Base chance
Casts
3
Per turn
Cooldown
—
None
Steals health in the Fire element and removes Power from enemies or transfers part of the caster's health to the targeted ally.
Effects
12 to 14 Fire steal
-50 Power (1 turn)
Transfers 6% of own HP
Critical hit
15 to 17 Fire steal
-50 Power (1 turn)
Transfers 8% of own HP