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  3. Sacrier

Classes

19 classes roam the World of Twelve. Pick one to see its look, its role and every spell it can learn.

Sacrier, Male

Berserker

Sacrier

Sacriers are berserkers whose powers increase with each hit! As they have nothing to fear from cuts or blows, they haunt the front lines in battle, ready to draw first blood! Sacriers are the perfect allies for those long, relentless battles.

Roles

Tank
Damage Dealer
Positioner

Sacrier spells

Spells come in pairs: a character uses one or the other. Select one to see its costs, range and effects.

Sacrier spells

Earth
Fire
Water
Air
Neutral

Absorption

Fire

Unlocked at level 1Level 1

3

AP

Range

1 – 6

Fixed

Critical

15%

Base chance

Casts

3

Per turn

Cooldown

—

None

Steals health in the Fire element and removes Power from enemies or transfers part of the caster's health to the targeted ally.

Effects

12 to 14 Fire steal

-50 Power (1 turn)

Transfers 6% of own HP

Critical hit

15 to 17 Fire steal

-50 Power (1 turn)

Transfers 8% of own HP

Line of sight
Cast in a line
Cast diagonally
Free cell required
Modifiable range
Spell page