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- Rogue
Classes
19 classes roam the World of Twelve. Pick one to see its look, its role and every spell it can learn.


Explosives Expert
Rogue
Members of a clan originally created by Raval and the Smisse family, the Rogues have finally pledged allegiance to the god Eugor, who is none other than Sram. Masters of dirty tricks, backstabbing, time bombs and guns... the rogues only feel at home on dangerous grounds.
Roles
Rogue spells
Spells come in pairs: a character uses one or the other. Select one to see its costs, range and effects.
Rogue spells

Explobomb
Unlocked at level 1Level 1
2
AP
Range
1 – 6
Fixed
Critical
—
No critical hit
Casts
2
Per turn
Cooldown
—
None
Places a Bomb that can inflict Fire damage in an area of effect when it explodes. On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode. The spell's AP cost increases by 1 for each of the caster's Explobombs present on the field.
Effects
Summons Explobomb