Classes
19 classes roam the World of Twelve. Pick one to see its look, its role and every spell it can learn.


Assassin
Sram
Srams are assassins who love purses, especially when they're full! Folding up the tails of a new tunic, exploring the bottom of a pocket, nimbly fingering through the contents, stroking the valuables and drawing out the prize is what a Sram enjoys best - apart from placing deadly traps and administering mortal blows, of course...
Roles
Sram spells
Spells come in pairs: a character uses one or the other. Select one to see its costs, range and effects.
Sram spells

Gangsterdom
Unlocked at level 1Level 1
3
AP
Range
1 – 4
Modifiable
Critical
15%
Base chance
Casts
3
Per turn
Cooldown
—
None
Steals Power and inflicts Earth damage.
Effects
-20 Power (3 turns)
20 Power (3 turns)
15 to 17 Earth damage
Critical hit
-20 Power (3 turns)
20 Power (3 turns)
19 to 21 Earth damage