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  2. Spells
  3. Nerve

Ecaflip spell

Nerve

Air
Range 1–5
Unlocked at level 135

Moves the caster closer to the target, steals HP in the Air element from enemies, repels the target and applies the Nerve state on the targeted enemy: • Inflicts Air damage and removes the state if the target attracts, repels, switches places or inflicts pushback damage. Draws an Ace of Spades.

Air
Range 1–5
Unlocked at level 135

Moves the caster closer to the target, steals HP in the Air element from enemies, repels the target and applies the Nerve state on the targeted enemy: • Inflicts Air damage and removes the state if the target attracts, repels, switches places or inflicts pushback damage. Draws an Ace of Spades.

5

AP

Characteristics

Range

1 – 5

Fixed

Critical

20%

Base chance

Casts

1

Per turn

Cooldown

—

None

Effects

Normal hit

Advances by 4 cells

44 to 48 Air steal

Pushes back 4 cells

{{state,Nerve}} state (1 turn)

26 to 28 Air damage

{{state,Ace of Spades}} state (until the end of the fight)

Critical hit

Advances by 4 cells

58 Air steal

Pushes back 4 cells

{{state,Nerve}} state (1 turn)

33 Air damage

{{state,Ace of Spades}} state (until the end of the fight)

Spell levels

1 rank

Rank

Level

Range

Damage

AP

Rank 1

135

1–5

44–48

5