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  3. Misfortune

Ecaflip spell

Misfortune

Water
Range 1–6
Unlocked at level 125

Steals HP in the Water element and applies the Misfortune state on the targeted enemy: • Inflicts Water damage at the end of the target's turn if it has not landed a critical hit during its turn. Draws an Ace of Clubs.

Water
Range 1–6
Unlocked at level 125

Steals HP in the Water element and applies the Misfortune state on the targeted enemy: • Inflicts Water damage at the end of the target's turn if it has not landed a critical hit during its turn. Draws an Ace of Clubs.

5

AP

Characteristics

Range

1 – 6

Fixed

Critical

20%

Base chance

Casts

1

Per turn

Cooldown

—

None

Effects

Normal hit

36 to 39 Water steal

{{state,Misfortune}} state (1 turn)

27 to 29 Water damage

{{state,Ace of Clubs}} state (until the end of the fight)

Critical hit

47 Water steal

{{state,Misfortune}} state (1 turn)

34 Water damage

{{state,Ace of Clubs}} state (until the end of the fight)

Spell levels

2 ranks

Rank

Level

Range

Damage

AP

Rank 1

125

1–6

36–39

5

Rank 2

192

1–7

41–45

5