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  3. Felintion

Ecaflip spell

Felintion

Water
Range 1–5
Unlocked at level 85

Moves the caster closer to the target, attracts the target and inflicts Water damage on enemies. Draws a King of Clubs.

Water
Range 1–5
Unlocked at level 85

Moves the caster closer to the target, attracts the target and inflicts Water damage on enemies. Draws a King of Clubs.

4

AP

Characteristics

Range

1 – 5

Modifiable

Critical

15%

Base chance

Casts

2

Per turn

Cooldown

—

None

Effects

Normal hit

Advances by 2 cells

Attracts by 2 cells

27 to 29 Water damage

{{state,King of Clubs}} state (until the end of the fight)

Critical hit

Advances by 2 cells

Attracts by 2 cells

35 Water damage

{{state,King of Clubs}} state (until the end of the fight)

Spell levels

2 ranks

Rank

Level

Range

Damage

AP

Rank 1

85

1–5

27–29

4

Rank 2

152

1–6

33–36

4