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  3. Luck

Ecaflip spell

Luck

Water
Range 0–4
Unlocked at level 25

Inflicts Water damage and Draws a Queen of Clubs. Does not affect the caster. Also reduces Critical based on the Clubs in Hand (stackable once per Card). The spell's damage increases with each Club in Hand. Plays Cards from the Clubs suit if the caster initially has at least one of them in their Hand.

Water
Range 0–4
Unlocked at level 25

Inflicts Water damage and Draws a Queen of Clubs. Does not affect the caster. Also reduces Critical based on the Clubs in Hand (stackable once per Card). The spell's damage increases with each Club in Hand. Plays Cards from the Clubs suit if the caster initially has at least one of them in their Hand.

3

AP

Characteristics

Range

0 – 4

Modifiable

Critical

10%

Base chance

Casts

3

Per turn

Cooldown

—

None

Effects

Normal hit

15 to 17 Water damage

-4 to -10% Critical (3 turns)

{{state,Queen of Clubs}} state (until the end of the fight)

Critical hit

21 Water damage

-4 to -10% Critical (3 turns)

{{state,Queen of Clubs}} state (until the end of the fight)

Spell levels

3 ranks

Rank

Level

Range

Damage

AP

Rank 1

25

0–4

15–17

3

Rank 2

92

0–5

20–23

3

Rank 3

159

0–6

27–30

3