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- Spells
- Elemental Cycle
Huppermage spell
Elemental Cycle
Changes the elemental state on the targeted enemy clockwise based on their current state: • Earth → Water → Fire → Air → Earth On an enemy without an elemental state: applies the elemental state of the last rune placed by the caster. The spell's AP cost is reimbursed the first time a target changes states.
Changes the elemental state on the targeted enemy clockwise based on their current state: • Earth → Water → Fire → Air → Earth On an enemy without an elemental state: applies the elemental state of the last rune placed by the caster. The spell's AP cost is reimbursed the first time a target changes states.
1
AP
Characteristics
Range
1 – 6
Fixed
Critical
—
No critical hit
Casts
2
Per turn
Cooldown
—
None
Effects
Normal hit
{{state,Earth}} state (until the end of the fight)
{{state,Water}} state (until the end of the fight)
{{state,Fire}} state (until the end of the fight)
{{state,Air}} state (until the end of the fight)
Reimburses 1 AP
Spell levels
Rank
Level
Range
Damage
AP
Rank 1
25
1–6
—
1
Rank 2
92
1–7
—
1
Rank 3
159
1–8
—
1
