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  2. Spells
  3. Celestial Wave

Huppermage spell

Celestial Wave

Air
Range 1–4
Unlocked at level 110

Inflicts Air damage. Can generate Elemental Combinations.

Air
Range 1–4
Unlocked at level 110

Inflicts Air damage. Can generate Elemental Combinations.

3

AP

Characteristics

Range

1 – 4

Modifiable

Critical

10%

Base chance

Casts

2

Per turn

Cooldown

—

None

Effects

Normal hit

Places a rune (2 turns)

9 to 11 Air damage

9 to 11 Air damage

{{state,Air}} state (until the end of the fight)

{{state,Air}} state (until the end of the fight)

Critical hit

Places a rune (2 turns)

12 to 14 Air damage

12 to 14 Air damage

{{state,Air}} state (until the end of the fight)

{{state,Air}} state (until the end of the fight)

Spell levels

2 ranks

Rank

Level

Range

Damage

AP

Rank 1

110

1–4

9–11

3

Rank 2

177

1–5

12–14

3