- Encyclopedia
- Spells
- Runification
Huppermage spell
Runification
Triggers one of the caster's runes to steal health from the enemy or heal the ally occupying it, and increase the characteristics of the caster and the ally on the rune based on the rune's element. On the caster: triggers all runes occupied by an entity. Can generate Elemental Combinations.
Triggers one of the caster's runes to steal health from the enemy or heal the ally occupying it, and increase the characteristics of the caster and the ally on the rune based on the rune's element. On the caster: triggers all runes occupied by an entity. Can generate Elemental Combinations.
2
AP
Characteristics
Range
0 – 6
Modifiable
Critical
—
No critical hit
Casts
2
Per turn
Cooldown
—
None
Effects
Normal hit
Triggers runes
9 Earth steal
9 Fire steal
9 Water steal
9 Air steal
Heal: 4% of max HP
30 Strength (3 turns)
30 Intelligence (3 turns)
30 Chance (3 turns)
30 Agility (3 turns)
{{state,Earth}} state (until the end of the fight)
{{state,Fire}} state (until the end of the fight)
{{state,Water}} state (until the end of the fight)
{{state,Air}} state (until the end of the fight)
Spell levels
Rank
Level
Range
Damage
AP
Rank 1
5
0–6
9
2
Rank 2
72
0–7
12
2
Rank 3
139
0–8
15
2
