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  3. Manifestation

Huppermage spell

Manifestation

Earth
Range 0–5
Unlocked at level 115

Triggers one of the caster's runes to steal health from the enemy or heal the ally occupying it, and increase the characteristics of the caster and the ally on the rune based on the rune's element. If the cell is free or becomes free: • Earth: pushes entities from the rune in an area of effect. • Fire: teleports the caster to the rune. • Water: attracts entities towards the rune in an area of effect. • Air: teleports entities symmetrically in relation to the rune in an area of effect. Can generate Elemental Combinations.

Earth
Range 0–5
Unlocked at level 115

Triggers one of the caster's runes to steal health from the enemy or heal the ally occupying it, and increase the characteristics of the caster and the ally on the rune based on the rune's element. If the cell is free or becomes free: • Earth: pushes entities from the rune in an area of effect. • Fire: teleports the caster to the rune. • Water: attracts entities towards the rune in an area of effect. • Air: teleports entities symmetrically in relation to the rune in an area of effect. Can generate Elemental Combinations.

2

AP

Characteristics

Range

0 – 5

Modifiable

Critical

—

No critical hit

Casts

2

Per turn

Cooldown

—

None

Effects

Normal hit

Triggers runes

12 Earth steal

12 Fire steal

12 Water steal

12 Air steal

Heal: 5% of max HP

40 Strength (3 turns)

40 Intelligence (3 turns)

40 Chance (3 turns)

40 Agility (3 turns)

{{state,Earth}} state (until the end of the fight)

{{state,Fire}} state (until the end of the fight)

{{state,Water}} state (until the end of the fight)

{{state,Air}} state (until the end of the fight)

Pushes back 3 cells

Teleports to the targeted cell

Attracts by 3 cells

Symmetric teleportation

Spell levels

2 ranks

Rank

Level

Range

Damage

AP

Rank 1

115

0–5

12

2

Rank 2

182

0–6

15

2