- Encyclopedia
- Spells
- Manifestation
Huppermage spell
Manifestation
Triggers one of the caster's runes to steal health from the enemy or heal the ally occupying it, and increase the characteristics of the caster and the ally on the rune based on the rune's element. If the cell is free or becomes free: • Earth: pushes entities from the rune in an area of effect. • Fire: teleports the caster to the rune. • Water: attracts entities towards the rune in an area of effect. • Air: teleports entities symmetrically in relation to the rune in an area of effect. Can generate Elemental Combinations.
Triggers one of the caster's runes to steal health from the enemy or heal the ally occupying it, and increase the characteristics of the caster and the ally on the rune based on the rune's element. If the cell is free or becomes free: • Earth: pushes entities from the rune in an area of effect. • Fire: teleports the caster to the rune. • Water: attracts entities towards the rune in an area of effect. • Air: teleports entities symmetrically in relation to the rune in an area of effect. Can generate Elemental Combinations.
2
AP
Characteristics
Range
0 – 5
Modifiable
Critical
—
No critical hit
Casts
2
Per turn
Cooldown
—
None
Effects
Normal hit
Triggers runes
12 Earth steal
12 Fire steal
12 Water steal
12 Air steal
Heal: 5% of max HP
40 Strength (3 turns)
40 Intelligence (3 turns)
40 Chance (3 turns)
40 Agility (3 turns)
{{state,Earth}} state (until the end of the fight)
{{state,Fire}} state (until the end of the fight)
{{state,Water}} state (until the end of the fight)
{{state,Air}} state (until the end of the fight)
Pushes back 3 cells
Teleports to the targeted cell
Attracts by 3 cells
Symmetric teleportation
Spell levels
Rank
Level
Range
Damage
AP
Rank 1
115
0–5
12
2
Rank 2
182
0–6
15
2
