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  3. Water Bomb

Rogue spell

Water Bomb

Range 1–6
Unlocked at level 1

Places a Bomb that can inflict Water damage and remove AP depending on its Combo in an area of effect when it explodes. • Combo I to IV: -0 AP • Combo V to IX: -1 AP • Combo X to XV: -2 AP On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode. The wall of Water Bombs only removes AP from entities that move through it or start their turn inside it. • Wall of Water: -2 AP The spell's AP cost increases by 1 for each of the caster's Water Bombs present on the field.

Range 1–6
Unlocked at level 1

Places a Bomb that can inflict Water damage and remove AP depending on its Combo in an area of effect when it explodes. • Combo I to IV: -0 AP • Combo V to IX: -1 AP • Combo X to XV: -2 AP On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode. The wall of Water Bombs only removes AP from entities that move through it or start their turn inside it. • Wall of Water: -2 AP The spell's AP cost increases by 1 for each of the caster's Water Bombs present on the field.

2

AP

Characteristics

Range

1 – 6

Fixed

Critical

—

No critical hit

Casts

2

Per turn

Cooldown

—

None

Effects

Normal hit

Summons Water Bomb

Spell levels

3 ranks

Rank

Level

Range

Damage

AP

Rank 1

1

1–6

—

2

Rank 2

68

1–6

—

2

Rank 3

134

1–6

—

2