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- Synchro
Xelor spell
Synchro
Summons a static Synchro that may inflict Air damage on enemies in an area of effect when it enters the Telefrag state. The Synchro is destroyed after inflicting damage. It is immune to the direct application of Telefrag, and to the end-of-turn effects of the Rewind and Remanence spells. There can only be one Synchro per team. If the Synchro is still on the field when summoned again, the old one is destroyed to make room for the new one.
Summons a static Synchro that may inflict Air damage on enemies in an area of effect when it enters the Telefrag state. The Synchro is destroyed after inflicting damage. It is immune to the direct application of Telefrag, and to the end-of-turn effects of the Rewind and Remanence spells. There can only be one Synchro per team. If the Synchro is still on the field when summoned again, the old one is destroyed to make room for the new one.
2
AP
Characteristics
Range
1 – 3
Fixed
Critical
—
No critical hit
Casts
∞
No limit
Cooldown
3
Turns
Effects
Normal hit
Summons Synchro
Spell levels
Rank
Level
Range
Damage
AP
Rank 1
90
1–3
—
2
Rank 2
157
1–4
—
2
