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- Spells
- Waylaying
Sram spell
Waylaying
Steals health in the Water element from enemies and attracts the target. Entities that attack the targeted enemy are healed for some of the damage inflicted. Draws the target toward the caster's double when it is on the field.
Steals health in the Water element from enemies and attracts the target. Entities that attack the targeted enemy are healed for some of the damage inflicted. Draws the target toward the caster's double when it is on the field.
3
AP
Characteristics
Range
0 – 5
Modifiable
Critical
15%
Base chance
Casts
3
Per turn
Cooldown
—
None
Effects
Normal hit
19 to 22 Water steal
Heals on the attacker: 0% of damage
Attracts by 2 cells
Critical hit
23 to 26 Water steal
Heals on the attacker: 0% of damage
Attracts by 2 cells
Spell levels
Rank
Level
Range
Damage
AP
Rank 1
125
0–5
19–22
3
Rank 2
192
0–6
22–25
3
