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Sram spell

Waylaying

Water
Range 0–5
Unlocked at level 125

Steals health in the Water element from enemies and attracts the target. Entities that attack the targeted enemy are healed for some of the damage inflicted. Draws the target toward the caster's double when it is on the field.

Water
Range 0–5
Unlocked at level 125

Steals health in the Water element from enemies and attracts the target. Entities that attack the targeted enemy are healed for some of the damage inflicted. Draws the target toward the caster's double when it is on the field.

3

AP

Characteristics

Range

0 – 5

Modifiable

Critical

15%

Base chance

Casts

3

Per turn

Cooldown

—

None

Effects

Normal hit

19 to 22 Water steal

Heals on the attacker: 0% of damage

Attracts by 2 cells

Critical hit

23 to 26 Water steal

Heals on the attacker: 0% of damage

Attracts by 2 cells

Spell levels

2 ranks

Rank

Level

Range

Damage

AP

Rank 1

125

0–5

19–22

3

Rank 2

192

0–6

22–25

3