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  3. Jinx

Sram spell

Jinx

Water
Range 1–4
Unlocked at level 110

Steals HP in the Water element and minimises the targeted enemy's random effects. Also heals allies (except the caster) based on the damage inflicted on the targeted enemy in an area of effect. Effect minimisation only works every other turn on the same target.

Water
Range 1–4
Unlocked at level 110

Steals HP in the Water element and minimises the targeted enemy's random effects. Also heals allies (except the caster) based on the damage inflicted on the targeted enemy in an area of effect. Effect minimisation only works every other turn on the same target.

4

AP

Characteristics

Range

1 – 4

Modifiable

Critical

20%

Base chance

Casts

1

Per turn

Cooldown

—

None

Effects

Normal hit

29 to 32 Water steal

Heals 50% of damage inflicted

Minimises the target's random effects (1 turn)

{{state,Jinx}} state (2 turns)

Critical hit

35 to 39 Water steal

Heals 50% of damage inflicted

Minimises the target's random effects (1 turn)

{{state,Jinx}} state (2 turns)

Spell levels

2 ranks

Rank

Level

Range

Damage

AP

Rank 1

110

1–4

29–32

4

Rank 2

177

1–5

34–38

4