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  3. Immobilising Arrow

Cra spell

Immobilising Arrow

Water
Range 1–6
Unlocked at level 30

Steals MP and inflicts Water damage. The spell's damage is increased after each casting.

Water
Range 1–6
Unlocked at level 30

Steals MP and inflicts Water damage. The spell's damage is increased after each casting.

2

AP

Characteristics

Range

1 – 6

Modifiable

Critical

5%

Base chance

Casts

4

Per turn

Cooldown

—

None

Effects

Normal hit

Steals 1 MP (1 turn)

7 to 9 Water damage

Immobilising Arrow: +2 base damage (3 turns)

Critical hit

Steals 1 MP (1 turn)

10 to 12 Water damage

Immobilising Arrow: +2 base damage (3 turns)

Spell levels

3 ranks

Rank

Level

Range

Damage

AP

Rank 1

30

1–6

7–9

2

Rank 2

97

1–7

9–11

2

Rank 3

164

1–8

11–13

2