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  3. Breakwater

Foggernaut spell

Breakwater

Neutral
Range 1–6
Unlocked at level 90

Applies the Automatic state on a Turret and heals it: • The Turret intercepts close-combat damage suffered by allies adjacent to it when the spell is cast. • If one of those allies suffers ranged damage, the Turret activates, using its automatic spell on the ally or their attacker. This activation can only be triggered once per target per turn, and only if the ally or attacker is within the Turret's range.

Neutral
Range 1–6
Unlocked at level 90

Applies the Automatic state on a Turret and heals it: • The Turret intercepts close-combat damage suffered by allies adjacent to it when the spell is cast. • If one of those allies suffers ranged damage, the Turret activates, using its automatic spell on the ally or their attacker. This activation can only be triggered once per target per turn, and only if the ally or attacker is within the Turret's range.

3

AP

Characteristics

Range

1 – 6

Modifiable

Critical

—

No critical hit

Casts

∞

No limit

Cooldown

4

Turns

Effects

Normal hit

{{state,Automatic}} state (2 turns)

Intercepts damage

Heal: 25% of max HP

Spell levels

2 ranks

Rank

Level

Range

Damage

AP

Rank 1

90

1–6

25

3

Rank 2

157

1–7

25

3