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  2. Spells
  3. Wandering

Eliotrope spell

Wandering

Range 1–3
Unlocked at level 115

Places a portal. When several portals are active, you can use them to teleport or project spells. Portals increase projected spells' damage and healing. The caster's final damage and healing increase when they cast a spell through a portal (stackable 10 times). Enemy fighters cannot go through a portal on the first turn.

Range 1–3
Unlocked at level 115

Places a portal. When several portals are active, you can use them to teleport or project spells. Portals increase projected spells' damage and healing. The caster's final damage and healing increase when they cast a spell through a portal (stackable 10 times). Enemy fighters cannot go through a portal on the first turn.

1

AP

Characteristics

Range

1 – 3

Fixed

Critical

—

No critical hit

Casts

3

Per turn

Cooldown

—

None

Effects

Normal hit

Places a portal (+0% damage, +2% damage per cell of distance between 2 portals) (until the end of the fight)

2% final damage (3 turns)

Increases final healing applied by 2% (3 turns)

Spell levels

2 ranks

Rank

Level

Range

Damage

AP

Rank 1

115

1–3

—

1

Rank 2

182

1–4

—

1