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  3. Rise of Sap

Sadida spell

Rise of Sap

Water
Range 0–6
Unlocked at level 100

Steals HP in the Water element from enemies and heals allies (except the caster) based on the damage inflicted in an area of effect. On Trees: also transforms them into Leafy Trees.

Water
Range 0–6
Unlocked at level 100

Steals HP in the Water element from enemies and heals allies (except the caster) based on the damage inflicted in an area of effect. On Trees: also transforms them into Leafy Trees.

4

AP

Characteristics

Range

0 – 6

Modifiable

Critical

25%

Base chance

Casts

1

Per turn

Cooldown

—

None

Effects

Normal hit

24 to 27 Water steal

Heals 50% of damage inflicted

{{state,Leafy}} state (until the end of the fight)

Critical hit

29 to 33 Water steal

Heals 50% of damage inflicted

{{state,Leafy}} state (until the end of the fight)

Spell levels

2 ranks

Rank

Level

Range

Damage

AP

Rank 1

100

0–6

24–27

4

Rank 2

167

0–7

30–34

4