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  3. Black Ice

Feca spell

Black Ice

Water
Range 0–8
Unlocked at level 160

Inflicts Water damage on enemies in an area of effect and places a glyph-aura under the target that increases allies' Dodge. Also summons the Shepherd's Lantern if the cell is free. Prevents the use of other elemental glyphs in the same turn. Dissipates the spell's previously placed glyph-aura.

Water
Range 0–8
Unlocked at level 160

Inflicts Water damage on enemies in an area of effect and places a glyph-aura under the target that increases allies' Dodge. Also summons the Shepherd's Lantern if the cell is free. Prevents the use of other elemental glyphs in the same turn. Dissipates the spell's previously placed glyph-aura.

3

AP

Characteristics

Range

0 – 8

Modifiable

Critical

10%

Base chance

Casts

1

Per turn

Cooldown

—

None

Effects

Normal hit

31 to 35 Water damage

Places a glyph-aura (2 turns)

Critical hit

37 to 42 Water damage

Places a glyph-aura (2 turns)

Spell levels

1 rank

Rank

Level

Range

Damage

AP

Rank 1

160

0–8

31–35

3