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- Walloping Hammer
Hammer
Walloping Hammer
This hammer was built for the sole purpose of being able to give the YeCh'Ti a good walloping. It was slightly diverted from its original purpose when the people of Frigost found out that it works very well on all creatures that have one or more of the following characteristics: long hair, herring breath, a stupid expression, or a baleful eye. Now you understand why you were hit with this hammer in the past.
This hammer was built for the sole purpose of being able to give the YeCh'Ti a good walloping. It was slightly diverted from its original purpose when the people of Frigost found out that it works very well on all creatures that have one or more of the following characteristics: long hair, herring breath, a stupid expression, or a baleful eye. Now you understand why you were hit with this hammer in the past.
166
Level
Effects
8 to 12
Fire damage
8 to 12
Air damage
201 to 250
Vitality
31 to 40
Intelligence
31 to 40
Agility
26 to 35
Wisdom
4 to 5
Heals
1
Range
101 to 200
Initiative
11 to 15
Prospecting
7 to 10
Fire Damage
7 to 10
Air damage
7 to 10
Water Damage
7 to 10
Earth Resistance
7 to 10
Water Resistance
7 to 10
Critical Resistance
Weapon characteristics
AP cost
3
Per hit
Range
1
Line of sight
Critical
15%
+4 damage
Casts
2
Per turn








